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Located at the center top of the map, the School is the place to do Lessons. Here you can use your AP to complete specific lessons, gain exp (1 AP = 1 exp), and get completion rewards.

Magic Class[]

Magic class is the basic of the lessons, they don't have an special purpose, but you can get Special(big) Potions and Summon Tickets as clear rewards.

While exploring you can encounter Irregulars to fight, and increase the exp of your servants, or farm them for Circle Points in special Events. Also, with a random chance, you can cast an special summon circle and get a boost of MP; this usually is the same as the AP you used to explore, or a multiply of it.(Being the triple of AP used the max. boost you can get.


There's no need to complete a lesson in one run, so if you exit the class and enter it in other moment, you can continue from where you left it. Conform you advance in the classes, the cost of AP, and level/strength of Irregulars will increase, while the percentage of exploration will decrease, making the classes consume more AP to complete.

The list of the classes is:

  • Introduction to Magic 101, 102
  • Magic for Beginners 201, 202, 203
  • Intermediate Magic 301, 302, 303, 304, 305
  • Advanced Magic 401, 402, 403, 404, 405
  • Special Magic 501, 502, 503, 504, 505
  • Real Magic 601, 602, 603, 604, 605

Each one has specific drop of Irregular, most of them manage to drop different ones but from the same element. From Special magic and further, the element of the Irregulars is not the same.

Production Class[]

Production lessons has the extra clear reward of unlocking Recipes to craft items at the Atelier . While in Magic Classes you can find Irregulars, Production will only yield battles with one of the current event Exceptionals (the other Exceptional can only be found through Exploration).

The list of the classes is:

  • Production 101 and 102
  • Production for Beginners 201, 202, 203
  • Intermediate Production 301, 302, 303, 304, 305
  • Advanced Production 401, 402, 403, 404, 405
  • Special Production 501, 502, 503, 504, 505
  • Real Production 601, 602, 603, 604, 605


Starting from the Production 101, you will start unlocking recipes of Skill Up Items, and by clearing Advanced Production 404 you will unlock the final recipe, being for two Summon Stones. The manage of drop of Irregulars is also the same as Magic Classes.

Daily Specials Class[]

Daily Specials lessons differs that these classes last 24 hours and are presented with the day that passes. Each day, the class has an specific element type, and presented with teachers of that element. Once the time is out, a new class will be presented, and the record of exploration will be reset.

Like the classes above, the characteristics of these lessons are the same, except of the clear rewards that are items needed for the Summon Stones Recipes, and the final lesson has an special clear reward. As well, the manage of drop of Irregulars is most the same as the element type of the class. For more info, click here.

Special Lessons[]

These special classes are for a limited time only. Every day there is a different special lesson bonded with a different sidian element type (light, dark, fire etc..) except sundays. The rewards are all different but usually the reward for the last lesson is the Sidian teacher of that class.

There are usually three lessons, all related to the current teacher. Also, each has an special reward, being the third lesson a copy of the teacher in session. The cost of AP and percentage of exploration can go like this:

  • First Grade lesson: 6 or 10 AP/ 10%
  • Second Grade lesson: 10 or 15 AP / 10%
  • Third Grade lesson: 15 or 20 AP / 5%

Another differences are that the exp given while exploring a lesson is twice the AP is used. Also, the rate of MP boost remains, and the manage of drop of Irregular will be only the School Exceptional, the current teacher as Exceptional, or Irregulars with high HP and damage.

In every day a different attribute of sidian (light, fire, etc..) in special lessons will have double cp gained for example saturday is dark type, wednesday is blue type, thursday is green type etc. so it's easier gain cp and at same time save mp. Meeting an irregular by doing special lesson makes possible know which type value double cp for that that day (not sure if this is permanent or happens only in certain periods maybe under mileage point event. Just noticed so needs to be verified in a long period of time).

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